Search inside xib files




















Run it from the project directory in Terminal. Moonwalker Moonwalker 2, 4 4 gold badges 24 24 silver badges 30 30 bronze badges. This was what I did to remove unused image resources from one of my larger projects. Ryan Crews Ryan Crews 2, 1 1 gold badge 31 31 silver badges 27 27 bronze badges. Great resource! Thanks for that. Xcode makes me frustrating sometimes. I may be daft, but using spotlight works great for me on this one. Andrew Bennett Andrew Bennett 11 11 silver badges 11 11 bronze badges.

Indeed, Spotlight seems to be working now. Perhaps it was fixed in Mountain Lion. Sucks when spotlight works better than xcodes search at finding color set uses! It's easier. To create a. Type ". Ted Ted 31 2 2 bronze badges. Sarah Dygert Sarah Dygert 91 6 6 bronze badges. This is the best answer as it address searching from within Xcode.

Note that there is a search scope option to use a specific file extension and setting this to. XIB works well. Open the project folder in sublime text and search in all files, very easy and convenient. This works if you use as service Need to document how to do top parameters, note to self — ort I had the same problem and I resolved it using some console commands.

Himanshu padia Himanshu padia 6, 1 1 gold badge 45 45 silver badges 44 44 bronze badges. So, combining a couple of the answers regarding find and Terminal in this question, I created a script that returns all id s of the elements in storyboard and xib files that contain the text that I am searching for.

You call the script from the project's root folder. You will then get results like this:. Sihad Begovic Sihad Begovic 1, 29 29 silver badges 27 27 bronze badges. Sign up or log in Sign up using Google. Drop the label onto the Window beside the button in the Interface Editor :. With the label still selected in the Interface Editor , switch to the Size Inspector :.

This ensures that the label will stretch to grow and shrink as the window is resized in the running application. The Red Brackets and the top and left of the Autosizing Box box tell the label to be stuck to its given X and Y locations. As you were resizing and moving controls around, you should have noticed that Interface Builder gives you helpful snap hints that are based on OS X Human Interface Guidelines.

These guidelines will help you create high quality applications that will have a familiar look and feel for Mac users. If you look in the Interface Hierarchy section, notice how the layout and hierarchy of the elements that make up our user Interface are shown:.

From here you can select items to edit or drag to reorder UI elements if needed. For example, if a UI element was being covered by another element, you could drag it to the bottom of the list to make it the top-most item on the window. For more information on working with Windows in a Xamarin. Mac application, please see our Windows documentation. Once you have finished laying out the look and feel of your user interface in Interface Builder, you'll need to expose elements of the UI so that they can be accessed from C code.

To do this, you'll be using actions and outlets. Mac app will need to be using a Custom Window Controller. A WindowController. So what are outlets and actions? In traditional. The developer must explicitly expose the UI element to code. In order do this, Apple gives us two options:. In Xcode, outlets and actions are added directly in code via Control-dragging. For Xamarin. Mac developers, this means that you drag into the Objective-C stub files that correspond to the C file where you want to create the outlet or action.

Visual Studio for Mac created a file called MainWindow. This stub. Mac project when a new NSWindow is created. This file will be used to synchronize the changes made by Interface Builder and is where we will create your outlets and actions so that UI elements are exposed to C code.

With a basic understanding of what outlets and actions are, let's look at creating an outlet to expose a UI element to your C code. In Xcode at the far right top-hand corner of the screen, click the Double Circle button to open the Assistant Editor :. The Xcode will switch to a split-view mode with the Interface Editor on one side and a Code Editor on the other.

Notice that Xcode has automatically picked the MainWindowController. If you remember from our discussion on what outlets and actions are above, we need to have the MainWindow. The last step was very important! If you don't have the correct file selected, you won't be able to create outlets and actions or they will be exposed to the wrong class in C!

A dialog box will be displayed. Leave the Connection set to outlet and enter ClickedLabel for the Name :. Next, let's look at creating an action to expose a user interaction with UI element to your C code.

Make sure we are still in the Assistant Editor and the MainWindow. With your User Interface created and its UI elements exposed to code via outlets and actions, you are ready to write the code to bring your program to life. For example, open the MainWindow. And add the following code to the MainWindow class to work with the sample outlet that you created above:. Note that the NSLabel is accessed in C by the direct name that you assigned it in Xcode when you created its outlet in Xcode, in this case, it's called ClickedLabel.

You can access any method or property of the exposed object the same way you would any normal C class. If you tried to access the label control before the. This code attaches to the action that you created in Xcode and Interface Builder and will be called any time the user clicks the button. Some UI elements automatically have built in actions, for example, items in the default Menu Bar such as the Open In the Solution Pad , double-click the AppDelegate.

You can add your own views to the scene dock in addition to those you add to the body of the view controller. For more information on scenes, see Designing with Storyboards. Select the Object library from the library pane by clicking the Object button in the library bar. Views dragged into the dock are only opened by segues or by API calls when the app is running.

The screenshot shows dragging a view controller onto the canvas. As you add objects to Interface Builder, you resize them by their handles and reposition them by dragging.

As you move items, dashed blue lines help you align and position the item within the view. Above the library bar in the utilities area are the Interface Builder inspectors. In the screenshot below, the Attributes Inspector button is used to specify the button type Custom. For more help with adding objects and other items, see Xcode Help. You can find and replace strings in storyboards and xib files using the built-in find commands.

This includes finding symbols and strings in user interface elements.



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